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Immortals of Aveum uses a "hub and spoke" exploration system similar to God of War

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Dead Island 2 is finally out, but the road to launch has been a long and bumpy one for the zombie action RPG. It was first announced nearly a decade ago, back in 2014, and at the time, prior to multiple delays and developer changes, it was set to be developed by Spec Ops: The Line developer Yager. That, of course, didn’t pan out, and Dambuster Studios would go on to take the project’s reins- and the final project, according to the studio, ended up deviating from Yager’s vision quite a bit.
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