There’s a big ol’ mystery lurking in the depths of Grymforge – it’s a forge and it can make some pretty nifty equipment, so we’ve got how to activate Adamantine Forge in Baldur's Gate 3 explained for you, plus how to find the Adamantine Forge and how to defeat its protector, Grym.
It’s quite the lengthy excursion and be prepared for a big nasty fight. Though with our guidance, we’ll help you make short work of it all. There are a couple of ways to find it as well and while both are valid, the first option lets you explore a bit more of Grymforge and find a few secrets along the way.
We’ll assume that if you’ve found yourself here then you aren’t too worried about spoilers but just in case you have found this article by accident, there are a lot of spoilers ahead if you’d rather play Baldur’s Gate 3 a bit more organically.
The Adamantine Forge itself resides within the Gyrmforge area of the Underdark. This destination marks your exit from the Underdark into the Shadowlands, progressing the main campaign. Additionally, it concludes the sidequest for the Sovereign within the Myconid Colony if you agree to kill Nere and return his head. To get there, board the Duregar boat moored at the shoreline near the Underdark Beach Waypoint.
Upon arriving in Gyrmforge, make your way up the stairs beyond the Gyrmforge Waypoint, then make an immediate right and walk past the Deep Rothé to the end and take a left. Here, a group of Duregar attempts to get another group of Deep Rothé to clear the rubble blocking the path. You can kill the Duregar and handle the obstruction yourself, or employ Animal Handling or Speak with Animals to convince the Deep Rothe to assist (though this still entails confronting the Duregar).
Sign up for our gaming
Read more on radiotimes.com