With the original Demon’s Souls, FromSoftware reinvigorated the notion that good boss battles elevate games as a whole. They haven’t, however, always perfectly nailed every single boss encounter they designed for the Souls series, so let’s talk about the most interestingly dumb ones.
Bloodborne features some of the best boss battles in the entire series. Sadly, it also hosts one of its weakest. Mergo’s Wet Nurse’s biggest problem isn’t even one of design, but rather one of timing.
This lackluster and predictable enemy could’ve made for an interesting boss in the early part of the game, but it does little more than slow down the player a bit as an endgame boss. It still looks great, though.
The most common criticism people throw at the bosses in Dark Souls 2 is that they’re all just “one guy in a suit of armor.” Fair point, but not entirely correct. While DS2 tends to feature bosses that act and dress in a knightly manner, most of the worst boss encounters in the game don’t put players up against “dudes in armor”.
One could argue that Covetous Demon, a Jabba The Hutt-like creature, is both as far as it gets to a “dude in armor”, and also one of the worst bosses in the series. He doesn’t know the meaning of the word speed, he features no remarkable moves whatsoever, and he barely even seems to know the player is in the arena with it.
We only know he’s a boss because he has a boss-sized health bar.
Nothing about this enemy should make it a boss. It’s just a regular enemy with some goons and a large health bar. Did they scrap the real boss at the last minute and had it replaced with this? Hardly, since not even its room looks like a proper boss arena.
Easily the most baffling excuse for a boss in the entire Souls Series.
Tho
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