A former DICE staffer has gone on to Twitter to claim that Battlefield 2042 “never stood a chance.”
Joakim Bodin is currently a senior backend engineer at Epic Games. As late as May 2022, however, he was at EA’s DICE studios, where he had worked as a software engineer for 12 years.
Joakim shared a screenshot of Battlefield 2042’s 68 Metascore on PC, and had this to say about it:
“This game had many iterations, and the deadline never changed much, so never stood much chance being great at launch.
I’m proud though to have pushed hard to have this game have full cross play, progression and (mostly) commerce. It’s online systems will serve future titles well.”
I would like to note here that Joakim was actually participating in a meme, where game developers were talking about their lowest reviewed games and what they liked about it.
This game had many iterations, and the deadline never changed much, so never stood much chance being great at launch.I'm proud though to have pushed hard to have this game have full cross play, progression and (mostly) commerce. It’s online systems will serve future titles well https://t.co/l6tbqFhzgz pic.twitter.com/kCUx77aGqF
As reported by Tom Henderson on Inside Gaming, the development troubles of Battlefield 2042 are well documented, albeit not officially by EA, but instead from insider sources and journalists like Tom putting the story together.
The problems started even before the project pitches for Battlefield 2042 began. As Tom revealed in a post mortem, by the time DICE were planning for the game, most of the original DICE staff, who created the Frostbite engine, had left the studio. EA and DICE clashed over EA’s desire to replicate Call of Duty’s success by matching them year after
Read more on gameranx.com