Helldivers 2 no longer cleans up the blood on armor after missions, and players are enjoying this change not mentioned in the patch notes. For the unaware, the recent Helldivers 2 update has shadow-dropped some new content, including a charger meter feature for the LAS-99 Quasar Cannon. As it turned out, this update has quietly added two new enemies that belong to the Automaton faction, Gunships and Factory Striders.
Helldivers 2 players have successfully liberated all planets from the Automaton faction, as confirmed by Arrowhead. With Operation Swift Disassembly now over, missions tied to the Automaton menace are no longer available in the game. Players will have to shift their focus solely on Helldivers 2's Terminid enemies and kick them out of the ongoing Galactic War. However, in order to achieve their ultimate goal, they must first liberate Estanu, Hellmire, and Crimsica planets from insect-like creatures.
One Helldivers 2 player, known as the_teal_skies on Reddit, noticed that the game doesn't clear all the mess on armor anymore. All the blood remains on the gear after missions unless players enter a pod to clean themselves. Moreover, it reportedly keeps building up, meaning their armor becomes even more dirty if they survive multiple missions. Players are enjoying this change, which was never mentioned in the patch notes for the latest Helldivers 2 update, because it makes their characters look more scary.
Fellow Helldivers 2 players on Reddit think this is a dope change, with one claiming that the option to turn it off would be nice. Some also suggest the developers add the ability to clean their armor on the Destroyer Ship before starting missions.
Helldivers 2 features a number of armor sets, which provide the wearer with ample protection against enemies and enhance their survivability. These items are divided into categories based on their weight, and they have their own unique passives. For instance, the SC-37 Legionnaire increases throwing range while
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