A few years ago, NVIDIA introduced NVIDIA Reflex, a revolutionary suite of technologies that gave PC gamers better responsiveness and lower latency. For competitive games, that resulted in faster target acquisition, quicker reaction time, and superior aim precision. It did this by measuring and optimizing system latency.
For the uninitiated, latency is essentially the time between an action and its result. There are several different forms, though. For example, network latency happens in online play and is the delay between the game client and multiplayer server. You probably know this as “ping.” PC latency, on the other hand, is the time it takes your input to make its way through your PC. Basically, this is a combo of how long it takes your CPU to process input and your GPU to render the new frame. End-to-end system latency is the time between when you press a button and actually see the related action reflected on your screen.
This all translates to one simple idea: You want latency to be as low as possible. That’s where NVIDIA Reflex changes the game. Reflex’s Low-Latency Mode streamlines processes and allows games to be more responsive. To activate it, all you need to do is update your NVIDIA drivers to the latest version and then turn on the Reflex setting of whichever compatible game you’re playing. The Reflex setting is usually located within the graphics settings of the game. Once you’ve activated it, you’re good to go and can feel the benefits of reduced latency. Even if you can’t feel the difference in input lag, lower latency can help with improved hit registration and peeker’s advantage. To measure latency for yourself, you can download NVIDIA Frameview and check out the built-in PC Latency (PCL) metric, which updates in real time like a FPS counter in compatible titles.
Lowering latency is helpful regardless of what kind of game you’re playing, and NVIDIA Reflex is now reducing system latency in over 100 games. That includes single-player hits like
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