Kingdom Come Deliverance 2's scope was impacted by the Xbox Series S hardware limitations, as developers could only make a game that was 25% bigger than its predecessor.
As reported on the Czech website Zing.cz, during the ongoing Game Access event in Brno, Czech Republic, producer Martin Klíma confirmed that the Xbox Series S technical limitations, namely the 10 GB of RAM, have impacted Kingdom Come Deliverance 2's scope. As the weakest current generation console has only 25% more RAM, Warhorse Studios decided to make the game only 25% bigger than its predecessor. This isn't the first time we have heard how Microsoft's console impacted the development of multiplatform games, but it is still disappointing.
During the event, the Kingdom Come Deliverance 2 producer also revealed that on PlayStation 5 and Xbox Series X, the game will run at 4K resolution and 30 frames per second, although it wasn't specified if it will be 4K native resolution or upscaled. On Xbox Series S, the game will run at 1440p resolution and 30 FPS mode. The lack of multiple display modes suggests the game will be CPU-intensive, which is expected for an open-world role-playing game.
While Kingdom Come Deliverance 2 running at only 30 FPS on consoles is disappointing, performance should be stable at the very least. The game is apparently already running steadily at above 30 FPS, so at this early stage, optimization is definitely ahead of the first entry in the series, which didn't run very smoothly on consoles. On PC, the developers confirmed to Wccftech that NVIDIA DLSS already enables up to 80 FPS at 4K resolution with Very High graphics settings (running on an AMD Ryzen 7950X3D CPU and RTX 4080 Super GPU).
Kingdom Come Deliverance 2 launches this year on PC, PlayStation 5, Xbox Series X, and Xbox Series S.
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