As if in reward for players’ victorious effort to liberate Malevelon Creek from the Automatons on Monday, Arrowhead Game Studios dropped a fairly significant patch for Helldivers 2 on Tuesday morning with a greatly raised level cap, new planetary hazards, and some significant across-the-board balance changes.
Patch 01.000.200, available now on PlayStation 5 and Steam, raises the level cap from 50 to 150, and adds blizzards and sandstorms to the list of planetary hazards Helldivers might face as they battle in the name of managed democracy.
Potentially of more interest to many players is the list of balance changes. Most — but not all — of the changes seem aimed at making life a little easier. You can read the full patch notes below, but in short: Retrieve Essential Personnel missions have been made easier; Destroy Command Bunkers missions have been made harder; operation modifiers that increase cooldowns have been halved in effect (a very handy buff for all players); and Helldivers’ heavy and medium armor has been made more effective.
Among the weapon balance changes, the Anti-Materiel Rifle, Breaker Incendiary, and Dominator have all had their damage increased, while the Slugger has been nerfed. Various enemy types have been nerfed, too, notably the Charger, Bile Spewer, and Nursing Spewer, but the mighty Bile Titan is now immune to stuns.
There are a few fixes too, including the annoying PS5 bug that would reset save settings when rebooting the game.
Check out the full patch notes below.
Planetary Hazard additions
Missions
Retrieve Essential Personnel
Destroy Command Bunkers
Operation Modifiers
Primary, Secondary, & Support Weapons
Stratagems
Enemies
Balancing adjustments have been made to
Helldiver
Balancing adjustments have been made to
Ballistic Shield changes
Known Issues
Various issues involving friend invites and cross-play
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