You know what Doom (1993) really needs? Microtransactions. All those free health and armour packs lying around are a waste. Imagine the big bucks id Software could've made if it had monetised the Cacodemon out of 'em.
This dystopian alternate history is exactly what Guy Dupont has brought to life for the 'Boston Stupid Sh*t No One Needs & Terrible Ideas Hackathon." In their version of Doom, walking up to a consumable freezes your game until you scan the QR code and enter your payment details. With your wallet taking equally as much damage as you did, you can finally continue your doomslaying.
"The game is actually modified," Dupont said in a follow-up tweet. "I jammed libcurl into the chocolate Doom Source port and wrote a little Python server to generate QR codes and handle the payment info."
Since 2017, this event has called on people to come together at the MIT Museum at Cambridge to develop "terrible, useless, [and] horrifying" apps or hardware in an incredibly tight window.
Some of the highlights from the event over the years include a Game Boy turned Vape, Flappy Bird but you scream to jump, and a Snapchat-like anime filter. All participants even earn a little "I Made A Stupid Thing" award to commemorate their.... efforts. If you can call the horror of what Dupont turned Doom (1993) into that.
One of the most iconic and impactful games ever made, Doom puts you in the role of a marine sent to a research facility on Mars. When a portal to Hell unleashes a horde of demons, it's up to you to blast them into oblivion.
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