With Gran Turismo 7’s free PlayStation VR 2 update now live, Polyphony Digital’s latest racing game is immediately one of the must-play experiences for early adopters of PSVR 2, though there’s still room for improvement…
This is everything that original PSVR buyers hoped and dreamed that VR support in GT Sport would be: it’s the entire game available and playable in virtual reality on console. Whether it’s starting from the beginning with a fresh single player run through the Café’s Menu Books, taking on some races to get your daily miles in, heading online in the Sport mode or custom lobbies alongside TV gamers, you get the full experience with Gran Turismo 7 and PlayStation VR 2.
The one new feature for VR is the VR Showroom, letting you place a car in half a dozen meticulously crafted environments – from outside the Café to a track-side garage, or an opulent showroom with windows for days. Here you can slowly move around the car, inspecting each element close up or getting inside it. Get too close and you’ll end up fading through to a minimal wireframe outline, mind you.
But it’s the driving that’s the star of the show in any Gran Turismo and it is fantastic. After navigating menus that simply project the PS5 TV experience in front of you, you’re transported into the driving seat and cockpit as soon as you start driving. If you’ve spent dozens of hours staring straight ahead in racing games, or even have a big multi-screen set up with PC (or GT5 on PS3), the shift to VR is remarkable as you’re fully ensconced in the car.
Right out the gate I hopped into a quick race on Grand Valley – a circuit that has been remade for GT7 and added in the same update 1.29 release today. You can really get a sense for the circuit in
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