There’s some video games that have a dramatically outsized footprint within video game culture, regularly coming back into the discussion in new and refreshed guises. Tetris and Rez are two prime examples of this, with the PSVR 2 launch giving Enhance another opportunity to live up to their name and revisit their more recent iterations on these classics – Tetris Effect: Connected and Rez Infinite.
Since it’s release on Dreamcast and PlayStation 2, Rez has been Tetsuya Mizuguchi’s most lasting contribution to video games, a pioneering experience combining visuals, audio, haptics and video game into one. Every game of his since then has sought to invoke similar blends of sensory input and an overall sense of synesthesia.
Tetris Effect: Connected is at the other end of his creative endeavour, leaning on the zen-like state that Tetris players reach in the original block-dropping phenomenon – I’m still a huge fan of Lumines, mind you!
Both games are indelibly linked to PlayStation VR. Rez Infinite was remastered for PS4 in 2016 and redesigned to be compatible with the nascent VR platform, alongside a new concluding stage, Area X, to push the visual design further with modern technology.
Two years later, Tetris Effect emerged as a PS4 and PSVR exclusive, a sparkling rendition of the game that then proliferated to other platforms and gained new online modes on the process.
But now there’s PSVR 2, and it’s safe to say that even if Sony’s new headset featured backward compatibility, Misuguchi-san would still have jumped at the chance to take advantage of its new sensory possibilities.
So yes, both games have naturally been upgraded to use PSVR 2’s higher resolution display, looking fantastic in the process, whether it’s the wire frames
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