The company behind the Dishonored games, Bethesda subsidiary Arkane Austin, is currently working away on Redfall. This is a brand-new intellectual property — the game takes place on an island beset with violent vampires, where players can work together in groups of up to four players to take them down (or you can go solo if you'd prefer).
Recently, RadioTimes.com popped along to a Redfall preview event in London, where we were able to get hands on with the game for the first time. We played for over an hour, solo, taking control of a tech-savvy character named Devinder (one of the four playable heroes you get to choose from when jumping into the game).
Redfall feels familiar and different at the same time. Just as you could in the Dishonored games, you can still approach scenarios in a number of ways, from careful stealth to outright carnage, and Devinder even has a teleport ability that will feel very comfortable for fans of previous Arkane games.
The main difference is the vast open world, which feels bigger and way more varied than previous Arkane creations (even the ambitious environs of Arkane Lyon's Deathloop). The world of Redfall is littered with all sorts of different challenges and things to find, from safe houses and roaming enemies to punishing underground dungeons (where you can take on powerful foes in the hope of nabbing some strong loot).
Stepping into this world felt a little overwhelming at first, but gradually we got a feel for it, helped along by the increasingly potent weapons we kept finding. Eventually, we fought our way towards a main story mission — a linear quest to unravel a multilayered mystery in a creepy old mansion.
As we explored the house, clearing out some enemies and gradually piecing
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