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At its State of Unreal event last week, Epic Games showed off not only the visual magic of 3D graphics of games in the future. It also showed off the business models, the trends like user-generated content, and its Verse programming language.
Importantly, Tim Sweeney, CEO of Epic Games, showed how to think about the hype cycle around the idea of the metaverse.
During the event at the Game Developers Conference, Sweeney demonstrated how the company could maneuver through the minute details of Unreal’s substate shading system. And they talked about how Fortnite is integrating Unreal Engine (UEFN) tools so that everyone can make games.
During the event, Sweeney and his team showed off Unreal Engine 5.2, and they announced that Epic would give 40% of the net revenue of Fortnite to creators. They showed the tech behind games like Senua’s Saga: Hellblade II and the Metahuman Animator, a tool that can be used to create extremely realistic animations, based on video captured from human actors and almost instantly converted into an animated structure that can be used to create 3D animations for games and films.
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After Epic’s State of Unreal was over, I interviewed Sweeney and Sax Persson, executive vice president of Epic Games, at Epic’s booth at the Game Developers Conference.
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We covered a lot of ground, including topics like the open metaverse, how to defeat walled gardens, the role of
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