After years of development, is entering early access on February 24, and has been redesigned from the ground up to give prospective rocket scientists all new parts to play with. Developer Intercept Games and publisher Private Division worked to make this sequel not only live up to the standards set by the original, but improve on them. Better tutorials, new star systems, space colonies, and more help to teach physics and rocket science in a fun and humorous way.
While many of the touted features, such as the new multiplayer mode for are still in development, the early access title already offers players a lot of content. The most notable change in this sequel is the onboarding tutorial process. Where the original was full of heavy physics and created an engine for players to design their own rockets, it was a bit lacking when it came to teaching the concepts. This has now been corrected with all new animated tutorials and an improved user interface.
Related: Kerbal Space Program Is Launching Onto PS5 & Xbox Series X At 1440p
In addition to animated tutorials, the assembly and flight interfaces have been revamped to allow for even more creativity and freedom with less frustration. still provides a lot of challenge for players who will find themselves watching most of their rockets end in catastrophic explosions. The launch content and updates for early access phase includes next-generation technologies to help players reach even further into the Kerbolar System, and possibly beyond, assuming they can get out of the atmosphere.
has also made interstellar travel and celestial bodies more rewarding with more realism and beauty added to the new environments. Features such as atmospheric scattering and all-new terrains make
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