Dune: Awakening's creative director has revealed how the upcoming survival MMO is taking inspiration from Valheim.
The prospect of an open-world MMO set in the epic sci-fi universe created by Frank Herbert is certainly an exciting one. Still, those that aren't that enthused by survival mechanics might be slightly put off by that aspect of Dune: Awakening. To quell fans' fears that simply surviving in the sandy world of Arrakis will be an overwhelming struggle, developer Funcom has revealed it's approaching the game's survival systems "from the viewpoint of a little more accessibility" so as not to "punish players in a ridiculously harsh way".
In an interview with our friends at PC Gamer (opens in new tab), Dune: Awakening's creative director Joel Bylos explains what you'll need to take into consideration if you're to survive on the desert planet. "We're very focused on a few tight core survival mechanics. Like shelter: sandstorm shelter," Bylos says. "Sandworms themselves are a giant threat in the world. If you walk on sand, they will come. If you create vibrations, they will come. So you have to think about how you approach traversal in the game world. And obviously, water. Those are our three key [systems]."
According to Bylos, the objective is to have players constantly think about these aspects and "feel these tensions all the time" without sacrificing their enjoyment in the process. He uses Valheim as an example of the type of survival experience the team hopes to achieve. The popular indie disregarded the more traditional survival formula for one that could be enjoyed by players who aren't necessarily fans of the genre. Bylos explains that, much like how you can't starve to death from not eating in Valheim, you
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