After a nearly three year delay, Kerbal Space Program 2 is finally here. Well, some of it. As with the original space flight sim, the sequel has launched into Steam early access, with ambitious plans to build on its base sandbox. Colonies, interstellar travel, and multiplayer are all coming eventually, adding features that don't exist in Kerbal Space Program. But with none of those features in at launch, fans of the original game are questioning whether it makes sense to start playing Kerbal Space Program 2 just yet.
A «no» to that question was the takeaway from our own launch impressions. «Without the skeleton of a campaign or progression present, Kerbal Space Program 2 can often feel like being in the middle of an ocean, clinging to a hunk of wood,» we wrote. «It's got depth you can drown in, but no easy way to navigate it without the (assumed) support of its community.»
As of Monday, KSP2's user verdict sits at a definitive «Mixed» on Steam, with 50% positive reviews. Here's a breakdown of some of the most common complaints—as well as compliments—from Steam reviews so far.
«Kerbal Space Program 2 FPS» — Steam reviewer Flekso (they still gave it a thumbs up)
«We don't have all the features of KSP on day one, but KSP2 is a fundamental improvement in many ways. The one core thing that's a problem right now is performance. Any time Kerbin is in view, the game just gets super laggy. On a positive note, load times are drastically reduced, the UI got a huge boost all the way around, procedural aircraft wings, live swap to the tracking station, and huge improvements to craft switching, just to name a few. But the overall performance is what kills it at the moment, even if your specs far exceed what's recommended.» — Steam
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