@zupertramp lighting may be affecting controller tracking jank for sure… but it wouldn't affect play area issues I don't think. That's one I really haven't seen… Only once, only when leaning back behind where I calibrated it from… It's got to be the configuration somehow (or you're just leaning farther than I am?)
The pick axes are context sensitive. If you're hanging from a ledge or are mid air approaching one, you retrieve the pick axe instead of the bow from your back holster. If you're on flat land you retrieve the bow instead of the pick axe from your back holster. The only time you ever need a pick axe on flat land have have to retrieve it from the wheel menu is when you need to bust wooden planks with it. Otherwise it works well.
The grappling otoh, is a pain because you can ONLY ever retrieve it from the wheel and it's very clunky. But at least grab it before you jump off a cliff rather than relying on the Matrix time slow down to make it work
You DEFINITELY should be able to jump while holding the grappling though. I haven't really thought about how I do it...I just do it… I think unlike a lot of vr games you use trigger and not r1 for most holding in this game? So you're holding your grappling with r2 while squeezing r1 for the jump motion. I think? I don't think about what I'm doing when I do it, it all just works… But it definitely works. The only time I've seen it be questionable was a time when I had to change from a pick axe to grappling while jumping… That one was just bad design but was only once, so far anyway.
I don't have any motion issues (other than horizon smooth turning which is anything but, lol) but I just enjoy playing sitting most of the time. I have a growing collection of games that really
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