@NeonPizza By the time we have 16k display the AIs will have taken over the world and restricted us from using VR for our own good. Either that or forced us into permanent VR and we won't know.
«which i'm sure will make the PSVR2(if it doesn't get a revision/version 2 with a few upgrades by 2026) completely dated in terms of head set design/aesthetics/form factor, resolution, controller ergonomics, no sweet spot, no mura etc etc.»
Aesthetics, maybe. but I think the controllers, love them or hate them are going to be part of the brand identity of PSVR2. I don't think they'll change that. Sony cares about controller brand identity otherwise they'd have fixed their horrible Dual Shock design in Y2k. Screen… mura seems to be part of OLED by nature, so that assumes an industry-wide change to how oled works. I don't think that's going to happen soon.
«Micro-OLED?» You mean Micro-LED, right? Maybe. Sony is involved in that though no mfr is really doing much with it. The theory is great but the yield is horrendous. It actually works better on very large displays than very small displays right now. I know there's much talk of that for VR, but we'll see. Iapple supposedly will do that, but Apple's going to charge prices that PSVR + a PS5 won't touch and aim it at corporate buyers. The use of pancake vs fresnel does come down to oled/brightness though. I think PSVR3 is the first contender for that, not a PSVR2 revision. A screen change like that would change the spec too much.
I'm still curious to see how the quest 3 really behaves (I won't be buying one at least right away.) I see a lot of potential negatives to the flat visor. it LOOKS nice, and I wouldn't hit my visor with my controller when pulling things close to my face
Read more on pushsquare.com