Genres in any type of media can be finicky, but video game genres are particularly prone to mockery. It’s easy to make fun of portmanteaus like Soulsborne and Metroidvania, and whatever Hideo Kojima’s “strand” genre is. And while Metroid Prime’s designation as a “first-person adventure” upon its 2002 release might have invited some ridicule at the time, Nintendo and Retro Studios silenced the naysayers with the final product itself.
Metroid Prime Remastered came out on the Nintendo Switch over two decades later, and countless words have been published about the excellence of the original title since then. It’s hard to cover anything that hasn’t been said about the original Metroid Prime, and I’m sure any compliments I’m about to give it will resemble marketing speak from the time of its GameCube debut. Metroid Prime has some amazing staying power — and two weeks deep into it, I’m starting to wonder if any game since then (besides its sequels, of course) have provided a similar experience.
Under the visorTo potentially regurgitate what could have been pulled straight out of a 2002 advertisement, Metroid Prime truly makes you feel like Samus Aran in the Power Suit. I’m a sucker for diegetic HUD elements in the video game to provide a bit of immersion, and how Retro Studios achieved such a detailed and unique first-person POV is still astounding to this day. From the helmet’s digital interface, to how outside elements affect the player’s vision, the visor adds to the experience without being distracting — no non-sensical blood splatter effects here.
I didn’t know how much I needed Metroid Prime to get a visual overhaul, but the updated and remade graphical assets and effects in Metroid Prime Remastered is really a sight to
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