No Man’s Sky has come a long way since it originally released in the summer on 2016. Update after update, sweeping new feature after feature, and new platform after new platform, Hello Games has forged a path across their procedurally generated galaxy of a sky. For their latest trick, they’ve brought it to PlayStation VR 2 – a straightforward task on the surface level, but that provides its own peculiar challenges.
No Man’s Sky is a game whose absolute vision of pure sci-fi exploration remains as alluring as it did upon its original reveal, with a seemingly infinite galaxy of star systems and worlds to visit, planets to land on, things to scan and shoot, aliens to trade with, and with an overarching story to unravel. It’s also a game that, after so many updates since I last played in 2017, is a little bit intimidating. It probably wasn’t the best idea to try and load up my original save – it took me far too long to realise that I was basically back to zero with some changes made in the past six years making my previous multi-tool unlocks obsolete – and certainly not a good idea to do so in tandem with playing the game in virtual reality for the first time with new controls and interfaces to learn.
It wasn’t until I begrudgingly gave in and started a brand new save that I got the rundown of the game’s workings in VR, systems new and old. Those initial moments drop you on a planet that’s trying to kill you, sending you on a mission to save your own life from the harsh elements, before finding and repairing your first space craft are as engaging as they are potentially bewildering to a new player. Scanning the environment, harvesting raw elements, crafting things and installing upgrades form the fundamentals of this game,
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