The PlayStation VR2 is a simultaneously exciting and disappointing development in the virtual reality space. Well-specced, easy to set up, and reasonably light and comfortable, Sony’s latest still can’t shake the fundamental issues that have prevented VR from going mainstream: a lack of compelling content and despite a brand new 4K OLED display, distracting image fidelity. It’s the best VR has ever been, and I still can’t bring myself to recommend it to anybody who wasn’t already on board.
The PSVR was one of the first really consumer-accessible VR headsets, and was simple to set up for its time, but also relied on outdated controls in the instantly obsolete Move controllers and a TV-mounted camera. Still, it demonstrated that VR had a future in gaming, and that Sony was approaching it with an eye to accessibility and ease of use.
Last year the PSVR2 was announced, and based on specs alone it generally led the pack, with a few exceptions here and there. With a retail price of $550 all in, it struck a balance between the increasingly decent entry-level headsets (Oculus Quest 2) and more expensive, complex PC-bound ones (Vive Pro 2).
With a 4K OLED screen working at 120Hz, inside-out sensing (meaning no mounted cameras or emitters), and a pair of controllers cribbed from others and improved on, it seemed to embody a best of breed, its primary drawback being that it is a single-platform device.
And really, in practice that is exactly what PSVR2 is: best of breed, without meaningful compromise in hardware beyond having a single cable. It’s a piece of cake to set up and accommodates room-scale as well as sitting and standing play styles. A variety of games are available on day one, including a Horizon: Zero Dawn spinoff and a
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