Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation.
Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to take advantage of DLSS upscaling and FSR 3 frame generation for a sort of “best of both worlds” situation. Certain mods make this possible in other games, but Ghost of Tsushima seems to offer the option without mods. A user on X reports playing at 4K with 170fps with an RTX 3090.
AMD had previously announced FSR 3.1 would decouple frame generation from other FSR features, but this seems to be the first game to actually usher that in. At the very least, it’s a nice way for AMD to market FSR to NVIDIA-owning folks who want frame generation, but aren’t up for buying an RTX 40 card yet.
The PC version of Ghost of Tsushima has generated some controversy for requiring PSN for its Legends multiplayer mode (it's not needed for single-player) particularly since that means it's been delisted from a long list of countries that don’t support PSN, but thus far there doesn’t seem to be the same level of backlash there was with Helldivers 2. The game currently has an 81 percent “very positive” user score on Steam and logged a healthy 57,000+ concurrent users on its first day on PC.
Ghost of Tsushima Director’s Cut can now be played on PC, PS4, and PS5. Are you picking up the game? Planning to do a little DLSS+FSR wizardry to blow out the game’s framerate?
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