Final Fantasy VII Rebirth was designed for multiple playthroughs, according to the game's co-director.
Speaking during today's panel at this year's edition of the Taipei Game Show, as reported by Genki on X/Twitter, co-Director Motomu Toriyama said how the game was designed to be played through more than once, featuring the same Chapter Selection feature seen in its predecessor. As some additional content was available for a second playthrough in Remake, it is quite likely it will be the same in its sequel.
During today's Final Fantasy VII Rebirth panel, Motomu Toriyama also talked about some of the story additions over the original, confirming the second part of the remake project will feature a brand new episode in Costa del Sol.
Alongside the new information, today's Final Fantasy VII Rebirth panel also featured some new gameplay footage showcasing an extended Chocobo Race, Yuffie, who seems to have retained most of her combat tools seen in the Intergrade DLC, the Titan summon and a Synergy Attack between Aerith and Cait Sith.
If you want to check out the full panel from the Taipei Game Show, you can check it out below.
Final Fantasy VII Rebirth launches on PlayStation 5 on February 29th worldwide. You can learn about the game's open-world mechanics and combat improvements by checking out our hands-on preview.
Plenty of points of interest fill the map surrounding the fields of Junon in Final Fantasy VII Rebirth, leading to rare and notorious monster encounters that provide currencies to build out World Intel when various objectives are completed (typically staggering or beating an enemy in a certain amount of time or a more specific objective such as defeating a flying enemy before it can take to the skies during one of its attacks). Colorful background dialogue is provided by an unseen NPC named MAI, who’s new to the story. MAI helps provide some
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