First appearing in the Unearthed Arcana playtests, magic tattoos became an official part of the world with the release of the sourcebook in 2020. Like just about everything else in, magic tattoos are unique character features with an emphasis on the supernatural. They can be used to both customize a character's appearance, and to give them a new set of powers at once. They're ideal for a wide variety of character types, since they don't require spell slots to use. With the right preparation, anyone can have a magic tattoo.
But like everything else in the game, magic tattoos are subject to rules. These mostly surround methods of application and removal, general considerations of attunement, and guidelines for size, shape, and use. Still, they're not strictly limiting. A clever player can use the rules of magic tattoos to their advantage, making a character far stronger (and cooler) simply by going under the needle. Here's all there is to know about the wondrous world of magic tattoos.
In order to get a magic tattoo, a player will first need to find a needle and choose a design. Like a normal tattoo, magical ink is customizable in, but is subject to guidelines around appearance. These unusual marks come in many forms, resembling brands, scarifications, or any other cosmetic alterations. They follow the regular rules for magic items, but the rarity of the needle depends on the size of the tattoo it applies. A magic item's rarity affects how difficult it is to find, what level characters can use it, and how much it costs.
Tattoo Size
Rarity
Required Level
Approximate Needle Price
One hand, one foot, or a quarter of a limb
Common
1
50-100 gp
Half of a limb or the scalp
Uncommon
1
101-500 gp
One whole limb
Rare
5
501-5,000 gp
Two limbs, the whole chest, or the upper back
Very Rare
11
5,001-50,000 gp
Two whole limbs and the whole torso
Legendary
17
50,001 gp or more
In general, all magic items above common rarity are not regularly available for purchase. However, a DM
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