It’s hard to believe that it has been almost four years since the release of Final Fantasy VII Remake. While I look back upon that game fondly, that four years has been enough time that my memory has faded a bit. I remember getting out of Midgar at the end of the game, but the exact circumstances around that escape have become a bit fuzzy in my mind.
While the narrative and performances were some of the stronger points of FF VII Remake, I do remember my mind wandering, spacing out a bit towards the end, as the game skipped from one climactic boss battle to the next over its waning hours. I’m on record in my review of Remake as not being terribly fond of the Midgar portions of the original Final Fantasy VII, and while I felt that Remake improved upon that section of the Final Fantasy VII story immensely, I was still a bit weary by the time it all wrapped up. I remember a lot of fighting Sephiroth, and everyone being generally confused about what was happening between him and hero Cloud Strife as the Avalanche team escaped Midgar through a whirl of tornadoes.
Playing as Red XIII is just what you want it to be: a flurry of claws and magic.
I’m happy to report that if you, like me, have forgotten some of the finer details of Final Fantasy VII Remake, you don’t have much to worry about when you are sitting down to play Final Fantasy VII Rebirth, the second game in the remake cycle. I had a chance to play through the first two chapters of the new game at a recent press event, and found that it got me right up to speed, and within a few minutes of pressing the “Start” button, I was fully engaged. In fact, from what I’ve seen, FF VII Reborn is everything that I had hoped for when I first heard that Square Enix was taking on this project. All of my nitpicks about Remake feel rectified here, and I spent my precious four hours with FF VII Rebirth feeling entranced and delighted.
This new game does a great job of pulling you right back into its world, and the opening story
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