Final Fantasy 7's success outside of Japan is primarily due to the series incorporating CG, says series creator Hironobu Sakaguchi.
Speaking during a panel at Monaco Anime Game International Conferences 2023 (via IGN), Sakaguchi, alongside Castlevania: Symphony of the Night creator Koji Igarashi, explained the struggles Square Enix had growing the Final Fantasy series in the West.
"At the time, people in the West saw pixel art and three-heads-high characters as something for children," Sakaguchi says. "It was frustrating that our games were struggling there, as we wanted to find a way to expand our business. That finally happened when we were able to incorporate CG for Final Fantasy 7."
Sakaguchi believes that Square Enix's decision to switch from the already established 2D pixel art graphics to 3D computer-generated ones made a huge difference in international markets. As we can tell from all the games that followed, this decision clearly set a precedent for the rest of the series as most games since - including Final Fantasy 16, which is due to release this year - have stuck with the CG visuals.
This doesn't mean the CG method is fool proof though. As explained by IGN in the same article, despite Final Fantasy 7's success on the PS1 and PS2, Japanese games still began to take a back seat in the West by the time the PS3 rolled around - that is, unless you were Nintendo.
Talking about this period in time, Sakaguchi said: "I think that one of the main reasons for that is the fact that consoles like the NES and PlayStation were very specific hardware," the developer continues: "This made it easier for Japanese developers to master the hardware, as we could ask Nintendo or Sony directly in Japanese."
"This is why – I
Read more on gamesradar.com