Taking place between Diablo 2 and Diablo 3, players can look at Diablo Immortal as not just a mobile experience, but an expanded means of exploring Diablo lore. In the mobile game, Diablo players, now Adventurers, are tasked to defend the city of Westmarch from the growing threat of undead and demonic cults. Not only that, players soon uncover an ages-old conflict between protectors of Sanctuary.
As players soon learn, Diablo Immortaltakes its name from the concept in which Immortals charged to protect Sanctuary are tested by Shadows that seek to challenge them. This conflict is reflected in the game, courtesy of a unique PVP segment called the Rite of Exile. How does this fit into the lore, and how does it affect a character’s playthrough?
In the world of Diablo, it’s said that the Nephalem Daedessa constructed the city of Corvus through her architectural prowess, making it a safe city for mortals to live in. However, Daedessa realized that protecting the Sanctuary from demons would prove difficult due to her lack of fighting skill. As a master crafter, she created a powerful artifact known as the Eternal Crown and entrusted her son, Kion, with it. As the crown’s wearer, Kion created a group dedicated to protecting Sanctuary, which would become the Immortals.
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Meanwhile, Daedessa also entrusted her daughter, Akeba, with the secret task of forming a group of warriors to constantly challenge the Immortals, which were the Shadows. Ideally, Immortals should always prevail against the Shadows, as Shadows who defeat them would become the new Immortals. This became known as the Cycle of Strife.
Serving as the “prize” of the Cycle of Strife, the Eternal Crown is a mystical
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