Diablo Immortal is seeing increased calls for server mergers to stop the social elements of the action RPG from evaporating as player counts settle.
Players initially took to Reddit (opens in new tab) following Diablo Immortal’s launch to flag that the free-to-play game had too many servers for the number of people actively playing. Now, though, those warnings are giving way to more (opens in new tab) frequent (opens in new tab) shouts (opens in new tab) for server merges to stop the community-focused aspects of Diablo Immortal from unravelling further.
“This game requires the social aspect to be strong in order to properly engage their player base and keep a healthy competitive vibe,” one Diablo Immortal player writes (opens in new tab). “The entire premise of Diablo Immortal is to have two rival factions of shadows and immortals continuously be trying to compete with each other for server dominance."
“Once that competition is gone, your player base will likely follow. If there are no competitive reasons to play the insanely grindy dungeons or to spend money on the insanely expensive gems, there will continue to be a huge exodus of players until it is too late to do anything about it.”
If you need a quick refresher, Diablo Immortal features various social aspects that cover both PvE and PvP. You can matchmake with friends and randoms alike to pillage dungeons for varying degrees of quality loot – depending on how much you’re willing to spend – and then take your beefed-up character into the Battlegrounds – how well that goes also depends on how much you’re ready to pay, but that’s another story.
The main driving motivation that underpins Diablo Immortal’s PvP and PvE offerings, however, is the fight and show of
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