Diablo II: Resurrected's first new gameplay feature arrives today with patch 2.5, and it's one that dramatically changes how players will approach the endgame grind of Blizzard's classic ARPG. It's a change the developers didn't introduce lightly.
When Diablo II: Resurrected first released, Blizzard was keen on keeping changes small. A new coat of paint, auto-gold pickup, support for modern displays, those sorts of things. After all, Diablo II popularized a genre, and Blizzard said it wanted to make sure it «stuck the landing» in delivering a game that longtime fans would instantly remember by not messing with the fundamentals.
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Now Playing: Diablo II: Resurrected Video Review
As time has gone on, more changes have come to Diablo II: Resurrected. Patch 2.4 introduced major class-balance changes for the first time in over a decade, adjustments to the game's Mercenaries, and new Rune Words. Patch 2.5, which arrives today, goes a step further--adding a brand-new way for players to tackle the journey to the max-level of 99.
They're called Terror Zones. Every hour, one of the game's locations will become Terrorized. Not every area is eligible, and the same zone will not be Terrorized two times in a row, but other than those restrictions, the process is largely random. A Terrorized zone will spawn higher-level monsters (at least two levels higher than the owner of the game, and up to a certain maximum level depending on what difficulty is being played) which reward more experience points and better loot when killed
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