We're about to make you feel old here - Dragon Age: Inquisition is the latest game in BioWare's epic series, and it came out eight years ago. That's why with the upcoming Dreadwolf, the studio aims not only to reward long-term fans but to welcome a new generation of players as well.
In an official blog post, Dreadwolf's writing team shared some background about how the script was created, and in what direction the studio is heading with the upcoming chapter. Inquisition launched nearly a deacde ago, which is why the team has to ensure the story and deep lore won't be confusing to people who have never played a Dragon Age game before, senior writer Sylvia Feketekuty explained.
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"I've seen a lot of adults fondly reminiscing about how they played [Inquisition] as teens! Dragon Age: Dreadwolf has been a balance of providing answers to long-standing questions for veteran fans while making a game that new players, or someone who only played DA:I years ago, can also get into", Feketekuty said.
Narrative editor Ryan Cormier added: "It's a varied audience, and development for Dreadwolf has included conversations about how the team can simultaneously reward our returning fans and welcome new ones."
As with the previous entries, Dreadwolf will introduce a new protagonist, shaped completely by players. Such an approach is much more suitable for newcomers, whereas long-term players can still expect many supporting characters to return. "Unlike the vast galaxies we explore in our other franchises, Dragon Age: Dreadwolf returns us to Thedas, where we can revisit friends and places that are familiar," Cormier said.
BioWare also shared several codex entries directly from
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