The team behind Dragon Age: Dreadwolf is giving fans a taste of the lore awaiting them in the new RPG. The writing team has shared a handful of codex entries from Dreadwolf, as part of a community update on the next Dragon Age.
In a BioWare blog post, the team behind Dreadwolf runs down the basics. As it says, stories and characters are at the core of BioWare games. Each person has their own motivations, and each entry has its own hero, molded by player decisions.
Creating a world that’s interesting to role-play in, then, is pretty important. And that’s what today’s codex entries tease out. Dreadwolf will set out for the Tevinter Imperium, an old and powerful region ruled by a host of mages.
This codex entry discusses the Grand Necropolis, a massive mausoleum in Nevarra City that is mentioned in Dragon Age: Inquisition. Citing Brother Genitivi, a scholar you can meet in Origins, it talks about the differences in handling the dead and “misconceptions” from others. Other entries shown in the new blog discuss dragons and even has a quarterly issue to review.
It’s a really interesting blog that goes on to chat with two members of the writing staff, discussing their work on Dreadwolf. For anyone who’s wondered what writing work on a massive RPG like this looks like, it’s some fascinating insight. I none section I really dug, narrative editor Ryan Cormier discusses how the team goes about deciding what should, and shouldn’t, be a codex entry in Dreadwolf.
“Before any writing, the narrative team discusses which entries are required and which aren’t. It’s crucial to properly time codex unlocks with player progression. No one wants a dozen entries only ten minutes into the game, but interested players shouldn’t have to wait long
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