Dragon Age has always excelled in world-building. Through rich lore, storytelling, and attention to detail, BioWare has spent over a decade establishing the setting of Thedas – with Dragon Age: Origins providing us with our first taste of the fantasy landscape back in 2010. Each iteration of the series has painted a more complete picture by taking us to new locations and introducing us to fresh faces and stories. It's why, in part, I'm so excited to know the studio will be bringing us back to Thedas, to pick up where Dragon Age: Inquisition left off almost nine years ago, with Dragon Age: Dreadwolf.
After all, we don't often get the chance to return to a setting with such a storied history – one which, while potentially intimidating for newcomers, is designed to welcome seasoned players and fresh faces alike; something BioWare reiterated in a recent official blog post update. Striking that balance between old and new can't be easy, and I can't wait to see how BioWare continues to build on the extensive world and draw in players of all levels of experience into the story of Dreadwolf.
Dragon Age: Dreadwolf has me all the more excited about the return of Solas
Given that the setting is so ripe for storytelling and discovery, there are any number of directions the Dragon Age series could go in. BioWare's other beloved franchise Mass Effect, for example, took us 600 years into the future with Mass Effect Andromeda. While it still existed within the same timeline as the trilogy revolving around Shepard's story – with callbacks to the previous adventures – it took us in a new direction in another galaxy. Dragon Age: Dreadwolf, on the other hand, feels more like a continuation that will hopefully address some of the
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