Dragon Age: Dreadwolf is obviously building a lot on the story and lore established in DA: Origins, DA2, and Inquisition, and a recent BioWare community update dives into that complicated process by giving insight and glimpses into how all that's done. BioWare has promised more community updates, including one based on the designs of the game, but the latest does provide some in-game codexes and interviews with writers of Dragon Age: Dreadwolf.
As fans may be familiar, BioWare recently confirmed Dragon Age 4's official title to be Dragon Age: Dreadwolf. This sent fans into an absolute frenzy because of its implications. First off, the world of Thedas has always treated Dread Wolf as two words, a reference to the being Solas represents, but the title makes it one word for some reason. Secondly, Dragon Age: Dreadwolf is an anagram for Fade World, which has huge implications regarding Solas' plan (and it's not the first time an anagram has been used in reference to Solas).
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Either way, the update reveals three new codices (which also gives a nice look at how they probably look in-game): a diary criticizing Brother Gentivi's understanding of Nevarra's Necropolis and practices regarding the dead, a codex based on Vinsomer (a high dragon breed encountered in Dragon Age: Inquisition) and it apparently having dragonlings, and a review in The Randy Dowager Quarterly of Their Knightly Needs. Furthermore, the update also features an interview with narrative editor Ryan Cormier, whose job is to ensure clarity, consistency, and accuracy across BioWare's various stories, and senior writer Sylvia Feketekuty, who helps pen all the things in Dreadwolf, working with level designs, ensuring
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