Blizzard has promised to address “feedback” from players on Diablo 4’s latest patch following backlash from the community.
Diablo 4 got its long-awaited pre-Season 1 patch, 1.1.0, yesterday, and it didn’t take long for players to criticise Blizzard for implementing heavy-handed nerfs.
The patch makes sweeping nerfs across the board, with Sorcerer players in particular bemused by the significant hit to the power of their class. The popular endgame activity, Helltides, has been made harder and, with an increase to the cost of opening Mystery Chests, slower (the low Cinder drop rate is a bug).
Experience bonus for killing monsters at higher levels has been nerfed, and, crucially, Blizzard significantly nerfed crit strike damage, vulnerable damage, cooldown reduction, as well as certain affixes, which reduces the effectiveness of many established builds.
“In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game,” Blizzard explained. “Diablo 4 is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.”
The upshot is the Diablo 4 community believes the changes have slowed down progression across all aspects of the game, and, in turn, reduced the power fantasy that comes from overpowering enemies.
“It is not like this game was lightning fast to begin with, but now it is a proper slog,” wrote TheMorals in a Reddit post that has over 19,000 upvotes.
Diablo-related subreddits and social media platforms are packed with complaints from players about the patch, with some saying they will down tools until Blizzard takes action.
Barely made it through a solo tier 52 nightmare. These patches are
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