Realms of Ruin, the first RTS set in the world of Warhammer: Age of Sigmar - that’s the shiny fantasy sibling to Warhammer 40k’s gritty sci-fi universe - will see a host of improvements and fixes in the wake of its recent open beta, developers Frontier have promised. Among the biggest incoming changes are better balancing, UI polish and a fix to its most annoying issue of accidental retreats caused by shared key bindings.
Frontier ran the first open beta for Realms of Ruin earlier this month, collecting feedback from one-on-one multiplayer matches between actual humans and games against an AI opponent. According to the devs, the open beta test was a big success, with “vast amounts of AI data” and “a huge amount of feedback” around unit balancing obtained, spanning more than 7,000 player comments across the game’s Discord and social media channels alone.
In response, Frontier has detailed a whole gamut of fixes, changes and improvements to Realms of Ruin, ranging from the major to the more minor.
Chief among the improvements is a change to perhaps Realms of Ruin’s biggest gripe: the fact that ability and retreat commands for units shared the same key, resulting in accidentally yoinking units out of battle if you timed it wrong.
“We have heard your feedback loud and clear on this one!” Frontier said in the blog post, confirming that abilities and retreat would be bound to different keys in the final game. A new addition will be a separate key that allows the player to retreat groups of units with a single press.
Another big improvement will be to Realms of Ruin’s AI difficulty, which - speaking from experience in the smoking hole a ‘normal’ computer opponent left me in, wiping away my hubris at winning multiple
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