BattleBit has graduated to version 2.0.0, bringing with it a slew of minor and major updates to the FPS game as maps and weapons get major reworks, while new vehicles and core gameplay changes shake up the experience. We’ve broken down the biggest BattleBit changes, but you can also check out the full patch notes below.
“In short, you can expect faster progression, an additional healing method available to all classes, two new map reworks, and further polish/bug fixes,” the BattleBit team writes. “We’ve also made major progress with our Community Server API and will expand our testing as we lead up to a larger rollout of access.”
You’ll also be glad to hear that leveling up just got a whole lot easier, as the progression curve after level 15 has been changed to give you consistent time to level up, making the level 200 grind much simpler.
The team also noticed that only the medic could survive multiple firefights in a row on average, so now bandages apply a self-heal of 40 HP per bandage used for all classes. Both the District and Wine Paradise maps have seen reworks too.
You can also see a slew of weapon, class, and vehicle reworks in the patch below.
General Player UI / UX
After a long discussion, it’s apparent that the medic is the only class capable of enduring more than one fight. Other classes cannot survive a second fight after being shot. Consequently, making other classes very unpleasant to use, in response, the following change has been implemented:
Weapon attachments wouldn’t affect player speed – fixed. Aim punch/flinch will exponentially scale down based on damage received, instead of pistol on leg and sniper on chest having the same effect for example.
You can find the full BattleBit patch notes for
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