Remnant 2 players have it good, huh? A patch dropped earlier this week, fixing several issues its players were having with the game's economy, providing «more scrap overall» and nipping several other post-apocalyptic pain points in the bud.
Gunfire Games have taken on a strategy of receptiveness to feedback and open communication (sometimes a little too open, with Principal Designer Ben Cureton telling a complaining player that the game's hardest difficulty wasn't there to hand out orange slices and participation medals).
More quality of life upgrades are coming, including some massive changes to the game's archetype system, as revealed by Cureton yesterday:
Wally is all about Quality of Life in #Remnant2.You can already start new characters with any unlocked Archetype, but soon, Wally will sell any Archetype Engram you've unlocked as well! You won't have to do the full questlines again on new characters.Thanks Wally! ❤️ pic.twitter.com/QxObH9yFy1August 10, 2023
In case you haven't played Remnant 2—this is a huge deal. The wacky and weird routes to unlocking its secret archetypes include getting grabbed by a rat, vomiting and dying, and a datamining scavenger hunt that had an entire Discord dedicated to it named "The Cult of the Door". While they're fun to do once, I don't want to do any of them again.
Initially the game only gave a halfway solution to this problem. If you'd unlocked an archetype's «engram» (an item you can use to «equip» the class) you could then start as that archetype whenever you made a new character. Every other archetype, though? Tough luck. Go to the wastes of N'Erud and puke your guts up again for the privilege of turrets.
This change, however, will make it so you only ever have to do these
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