Diablo 4 has been making waves in the gaming community since its release earlier last month. One particular feature, the Altars of Lilith, has been a concern among players though. These altars are meant to reward players for their exploration by enhancing the attributes of their characters. However, Blizzard initially planned for the altars to reset with every new season, sparking anger and disappointment among the player base.
Fortunately, the voice of the players did not go unheard. Joseph Piepiora, the game director of Diablo 4, announced that the bonuses gained from Altars of Lilith would not reset with the start of a new season. This decision came as a direct response to player feedback, demonstrating Blizzard’s commitment to listening and addressing the concerns of their community. Players were relieved and expressed their gratitude for the change.
Related: All Altars of Lilith Locations in Diablo 4 – Altars of Lilith Statues Map
Blizzard’s Response to Player Concerns in Diablo 4 Earns Praise From GamersA Reddit user commented on the situation, acknowledging the fix while questioning the decision-making process. They expressed their confusion, stating, “I’m just baffled that, with all the people, all the devs, all the meetings, all the brainstorming, all the playtesting, everything, they really thought ‘yeh grinding altars should happen every three months. They’ll love that.'” This comment reflects the astonishment felt by many players, highlighting the disparity between the original plan and the player’s expectations.
This incident serves as a testament to the power of player feedback in the gaming community. The prevailing notion is that complaining about video game flaws won’t bring significant changes.
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