Following the first early access beta weekend, Diablo 4 players debate each of the three available classes, ultimately criticizing the Sorcerer class for trivializing the game's difficulty. In most games, finding a balance for difficulty is a challenging aspect, as there are those who relish overcoming a tough enemy, while others just want to be able to experience the narrative or gameplay in a more casual way. Some games that have a focus on challenge like Dark Souls and Destiny 2, are constantly attempting to strike a balance somewhere between being too hard and too easy.
In terms of Diablo 4, the consensus from most players included within the first beta session is that Blizzard has managed to craft a really good ARPG experience, even if it may not break any new ground. Players experienced only a small portion of the overall game with Act 1 and a level cap of 25. Only three classes of Diablo 4 were available with the melee focused Barbarian, the stealthy ranged Rogue character, and the magic class known as the Sorcerer. While each one played differently, fans quickly discovered that only one of them made the game a little too easy.
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Over on the Diablo 4 subReddit, fans began posting their impressions and thoughts on the first beta session including opinions on each character class. While the Barbarian and Rogue seemed to offer a good mix of challenging and fun combat, the Sorcerer class has largely been seen as the game's «easy-mode» by many players. While the Rogue also dabbles in this thanks to being able to fight at range, the Sorcerer is entirely magic focused and therefore can stay back and avoid most, if not all boss mechanics which are closer in range.
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