After a seven-year wait, the next entry in the Sid Meier's Civilization series has been officially announced. While Firaxis has not revealed any sort of gameplay or screenshots from the project, fans of the franchise are already hotly anticipating this next chapter. Each Civilization game is very different from the last, and fans cannot wait to see what new innovations Firaxis brings to the franchise after Sid Meier's Civilization 6.
Innovation is a major part of the Sid Meier's Civilization series, and there is no reason why that would change with the seventh game. Firaxis will likely only take the best features of Sid Meier's Civilization 6 to the next game, and one of those features should be the unique game modes that the DLC introduced. Each game mode helped shake up the main gameplay loop in new ways, and the in-development Sid Meier's Civilization 7 could take the concept to a whole new level.
The Fourth Wave of Leaders in the Civilization 6 Leader Pass Explained
One of the most interesting post-launch additions to Sid Meier's Civilization 6 came in the form of the optional game modes that were added with the New Frontier Pass. Each mode is an optional ruleset that players can enable at the beginning of the game, and each adds a bunch of new features that help shake-up the core gameplay loop. There are currently eight different game modes that players can mess around with, and almost all of them feel mandatory to get the most out of the game.
The Secret Societies mode adds four different secret societies that give players many unique bonuses, and the Tech and Civic Shuffle mode completely randomizes the tech and civic trees so that each game is unique. Dramatic Ages greatly expands upon the base game's ages system,
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