I play a lot of games in which shoot, punch, and murder are the dominant verbs. I mean, one of my favorite games of the last 10 years is about “total war.” So when it comes to the rare role-playing game that lets me stand apart from my wrathful habits, I do my best to take a deep breath, activate the peaceful side of my brain, and work through conflicts constructively.
Baldur’s Gate 3is one such RPG. I created my gnome Druid Oneida with pacifist tendencies in mind. He’s one with nature. He nurtures those around him. He’s an attentive listener, a respectful leader, and not the least bit insecure — he doesn’t need to throw punches to prove his masculinity.
So it was only natural that, when the tiefling Arka was about to kill the goblin Sazza, a prisoner of war who had nothing to do with the murder of Arka’s brother, Oneida intervened. By placing himself between the tiefling’s crossbow and the goblin prisoner, Oneida was making a statement: “Words are mightier than the sword.” Sure, Arka got pissed off, and no, my high Persuasion and Wisdom stats did not, for once, convince the angry party to lower their weapon.
But Oneida and his party did stick to nonlethal attacks during the ensuing brouhaha. With Arka and her cohorts lying unconscious, but very much alive, on the prison floor, Oneida and his cohorts walked away with a clear conscience. The Sword Coast is a place of violence, distrust, and broken promises. But Oneida refuses to alter his own moral compass. Like the boughs of the forest he hails from, he bends, so as not to break. —Mike Mahardy
Alternatively, you can take the path of least resistance — which, in my humble opinion, is the path of murdering every single person, creature, monster, or being who causes you
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