Unity has caused concern and exhaustion among some game developers with its new UnityMuse and UnitySentis tools, both of which it revealed yesterday, with many professional artists and developers lancing the tools for being either impractical, unethical, or legally dubious.
The law in different countries on the use of AI programs—which often scrape the internet for art, writing, and programming without their creator's consent—remains unsettled, with lawsuits angled at both the tools themselves and the companies using them.
In the wake of this unstable legal status, one would expect Unity to have its AI-generated ducks in a row before sinking a bunch of money into tools like this. The first question on many developers' lips has been «What dataset did you train these on?» But Unity's announcement answered none of these concerns.
We appreciate all the questions and interest around our training data. To create Muse Chat, we licensed third party LLMs and integrated them with first-party Unity technical documentation like manuals, release notes etc. so you can get the most relevant and up-to-date info.June 27, 2023
Unity's mentioned that it has «licensed third-party LLMs» is the kicker for many here. A LLM, or a large language model, is a machine-learning AI that—like all of these networks—needs to train itself on datasets. In the eyes of many developers, Unity's current response isn't good enough.
«Hi, please disclose the datasets used by these tools, otherwise commercial usage remains incredibly dangerous legally for your customers,» Mike Bithell, a developer known for Thomas Was Alone, Solitaire Conspiracy, and John Wick Hex, wrote in a quote tweet.
Leslie Van den Broeck, a 3D artist who has worked for Riot Games,
Read more on pcgamer.com