Some Destiny 2 armor mods are disabled after players discovered an “infinite ability” exploit, which effectively granted an endless cycle of Super energy in the FPS game. The exploit allowed Destiny 2 Guardians to gain infinite energy, which they could then leverage for continuous Super and other ability regeneration.
On July 18, Bungie tweeted that it had disabled the Bolstering Detonation, Focusing Strike, Impact Induction, and Momentum Transfer mods due to an issue. Although the tweet didn’t specify the problem, players quickly surmised it was due to an exploit first shared by YouTuber ‘InSaNeGaMeR300,’ which YouTuber Cheese Forever soon found and shared with a much wider audience.
Guardians could trigger the exploit by equipping two sets of gauntlets. One would have one of the listed mods equipped, with the other would have two or more of them. Players could then trigger the exploit by throwing a grenade or using their melee ability, then rapidly swapping their equipped gauntlet with the other gauntlet. This would trigger an instant ability effect.
Bungie’s decision to disable the mods comes on the heels of a recent decision to disable another popular mod, Utility Kickstart. The inability to use these armor mods is frustrating to players, who can spend hours combining Aspects, Fragments, weapons, Exotic armor, and mods in order to develop the most powerful loadouts possible. Such builds are often necessary for players pursuing endgame content, such as Master raids and Grandmaster Nightfalls.
This group of mods may be particularly burdensome to lose, as they all grant ability energy when players dealing damage with a different ability. So, for example, players with grenade-focused builds might equip Momentum Transfer,
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