There are clearly some Portal fans over at Nvidia, because more ray tracing content just arrived for Valve’s classic in the form of a popular mod known as Portal: Prelude RTX. It serves as an excellent compliment to the Portal RTX release that Nvidia showcased with the launch of the RTX 40 Series last year.
Portal: Prelude released way back in 2008 and serves as a prequel to the events which take place in the original Portal. The mod offers what’s essentially an entirely new game with more difficult levels, full voice acting, and the story to go along with it. It was later remastered with higher quality assets, and now benefits from the full RTX ray tracing treatment via Nvidia’s RTX Remix platform and toolset.
Credit goes to Nicolas ‘NykO18’ Grevet and David ‘Kralich’ Driver-Gomm alongside contributions from Nvidia’s team for incorporating the new technologies.
In addition to the ray tracing lighting upgrades, DLSS 3 support is also included for RTX 40 Series GPU owners to improve gameplay smoothness with Frame Generation tech. Portal itself is a good candidate for Frame Generation since it doesn’t demand low latency to have a great experience. However, Portal: Prelude is all about a higher skill threshold and requires more player engagement than the base game.
Even so, DLSS 3 Frame Generation is a welcome gameplay improvement to go alongside these demanding RTX lighting upgrades and should make for a great experience for returning Portal players. We recommend checking out our DLSS 3 review coverage for more perspective on how it improves the experience in games such as these and what limitations the technology inherently yields, too.
Nvidia also used this opportunity to include a new technology it’s been working on
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