Intel has finally released a revamped version of its highly-popular Intel Embree Ray Tracing library, elevating the ray-tracing experience on the Arc GPUs to new heights.
To recap, Intel Embree is an "open source library of ray tracing kernels" utilized by professionals in the media industry to enhance the performance of rendering platforms and speed up the process. As highlighted by Intel, the feature has received the " Scientific & Technical Achievement Award" for its contributions to the industry for various companies like Chaos V-Ray, Dreamworks MoonRay, Mercenaries Engineering Guerilla, Maxon Cinema 4D, and many more.
With the need for innovation in the media industry, the influence of Intel's Embree technology is growing immensely, which is why the new Intel Embree 4.2 version has set up a higher threshold. The significant change brought into the latest release is the integration of oneAPI’s SYCL implementation for Intel's discrete GPU (Arc lineup). For those who are unfamiliar with SYCL, it is similar to a single-architecture proprietary language, providing developers greater control over their respective code, which includes reusing across hardware targets and tuning it for a specific accelerator.
The SYCL is one of the newer Intel's oneAPI toolkits, which has also expanded to the Arc lineup. The Intel Embree 4.2 has granted developers the ability to "write C++ code for either CPUs or GPUs independently, " reducing developing time and code maintenance. Intel has benchmarked its Arc A750 against the i9-12900K CPU to demonstrate the feature's capabilities, both on a single source renderer.
The above results show that the Arc platform will significantly boost after this update, especially in commercial applications.
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