While Captain Olimar might be seen as one of the unluckiest space travelers, I’d say he’s the opposite. Sure, he’s been smashed up by asteroids, and crash-landed almost countless times, but every single time he manages to come out of it practically unscathed. Not only that, but he discovered the Pikmin and a world full of valuable treasures, and is always able to make his way back to civilisation one way or another. Would you believe he’s crashed once again in Pikmin 4?
Olimar just keeps on crashing on this one planet – the very Earth-like PNF-404 – but this time around the Rescue Corp receives the distress call and heads out to rescue him… until they themselves end up in a freak crash and their newest recruit has to come to the rescue. Reaching the planet (after fiddling with the light character customisation options), you quickly come across the Rescue Corps’ loyal space pup, the two-legged canine Oatchi, and find the first of the lost team members.
And then there’s the Pikmin themselves, of course. These quirky plants come to life like little floral sprites, who are utterly compelled to follow your lead, as they would otherwise end up as tasty snacks for the other indigenous lifeforms. They follow you around, and you can either throw them or send them swarming at a wild creature, items to grab and carry back to the ship, or an objective that needs fixing up with raw materials. While previous games gave you a limit of 100 active Pikmin right from the off, Pikmin 4 restricts you to just 20 at the start of the game, though this number grows as you progress, just as the different varieties of Pikmin grows as well.
Good ol’ red, yellow and blue Pikmin return, resistant to fire, electricity and water respectively, but then
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