Pikmin 4, as is the case with the entire series, is deeply rooted in nature. You spend most of your time exploring the wilds of the world, fighting all manner of nature-based enemies and avoiding all-natural traps. It’s one of the reasons the games are so warm and cosy, and it’s a vibe we absolutely want to continue.
The series doesn’t spend ALL of its time trundling through the grass, however. The moments when it goes a bit more technological and industrial help open the game up to some interesting level designs and mechanics. It also allows for the creation of new whacky enemies. Enemies like the eponymous Groovy Long Legs.
More Pikmin 4 content:
Blue Pikmin | Beginners Guide | Every Pikmin Type | Shortcuts | Oatchi Upgrade Guide | Swim Guide | Foolix Guide | Hectic Hollows
Groovy Long Legs is a play on a recurring boss that has plagued the series and its many protagonists since the very first enemy. When sets Groovy apart from the others is the giant disco ball that serves as its bulbous body. Music also plays a huge substantial part in this fight making it stand out even more.
Groovy Long Legs can be found hidden in the Below-Grade Discotheque – a cave system located in Serene Shores.
Groovy Long Legs is all about stomping. How he stomps depends on the colour of the disco ball at its centre. It has four colours, and you want to be aware of what each colour represents.
This is Groovy Long Legs’ default state. When compared to its other phases, Groovy Long Legs will move slowly and is vulnerable to attack. However, whilst Blue, Groovy Long Legs can also let out a cloud of purple mist. This mist will confuse any Pikmin hit, making them unable to recall.
To avoid this attack, recall all of your Pikmin once you spot
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