The Master Druid and leader of the Emerald Grove has gone missing in Baldur’s Gate 3. One of your first major missions is to rescue Halsin — and even if you explore the vast Goblin Camp in the west of the Act 1 map, you may overlook his location. As a druid, Halsin can transform into a giant bear. Keep that in mind while searching for him.
Halsin is incredibly important for completing multiple major quests in Act 1. Halsin also acts as a fifth guest party member that you can control while clearing out the Goblin Camp interior, making dealing with the extremely powerful leader enemies a lot easier. After clearing out the Goblin Camp, Halsin will also aid you on your quest to find the Moonrise Towers where he believes the source of the tadpole corruption is located. Saving Halsin also leads back to the Emerald Grove, where you can resolve the problems with the refugees.
Halsin is a very useful ally, able to tank damage and deal high damage. Here’s how to rescue him and work your way toward your final goal in Act 1.
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Halsin, the leader of the druids in Emerald Grove, has been kidnapped. Saving Halsin can help resolve multiple quests — Rescue the Druid Halsin and Save the Refugees. If you rescue Halsin, he will be able to change the minds of the druids and help the refugees instead.
In the Worg Pens, you’ll find goblins cheering as they pelt a bear in a cage. Confront them and the bear will escape, rampaging through the area. As long as you stop the fleeing goblins from escaping, you won’t alert the entire Goblin Camp.
After clearing out all
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