I like self-imposed gaming challenges. A little while ago, I wrote about how Final Fantasy 14 streamer Pint gave himself the task of beating the world record for Kugane Tower, an accolade barely anybody cared about until he decided to turn it into his holy grail. Now it's a part of speedrunning history.
Some can take it a little far though, like streamer Goodgame_Ethan. To prepare for his short-lived journey, Ethan grinded XP until he'd unlocked every skill point in Jedi: Survivor's opening level—which is an impressive feat, if somewhat mind-numbing to think about, and should have set him up for success in a deathless run on the game's Grand Master difficulty.
This is made possible by the soulslike design of Jedi: Survivor. Enemies respawn whenever you visit a «meditation point»—which acts like a bonfire—meaning Ethan was able to grind the same mooks for hours in order to fully kit out Cal Kestis before he left Coruscant. Yet it's this same design which calls the «tragic» run-ending shield-bonk below into question.
In isolation, the clip's hilarious—there's something slapstick about the heroic leap Cal Kestis makes, only to slam into a stormtrooper's shield and plunge ten feet to his «death». You might notice, though, that Ethan doesn't actually go back to a meditation point. The game doesn't actually think he's dead, and while he curls up in the corner of his room, the Stormtroopers across the way blast a stoic Cal Kestis to a senseless demise.
This is by design. Unlike most soulslike games, Jedi: Survivor has a ton of triple-A brand platforming in it. Cal swings from ropes, runs from walls, slides down slopes, and even unlocks an air-dash. It feels nice and nippy, but it's also prone to occasionally hurling you
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