It's become a joke among fans of RPGs that so many of them revolve around killing gods. Looking at you, Final Fantasy. But when a beloved platforming mascot gets a spinoff in the genre, the stakes are usually much lower than this. Well, unless you're BioWare, that is, because Sonic Chronicles: The Dark Brotherhood was wild. Better yet, it only planned to up the ante in its cancelled sequel.
That's right, Sonic and the gang would have killed god. Well, a monstrous tentacle god that's only concerned with its own preservation, but god nonetheless. Better yet, this wouldn't have been the only god Sonic and Co had to take on, with yet another sequel planned to centre around killing one that was even stronger than the last. With this in mind, BioWare planned for Sonic Chronicles to become a full series, rather than just a strange, often overlooked part of the blue blur's back catalogue.
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This comes from a new episode of Did You Know Gaming, which debunks myths and sheds some light on lost Sonic games that never came to be. As part of the episode, the team spoke with Sonic Chronicles lead designer Miles Homes, who shared that BioWare hadn't just thought of the next game in the series, but future instalments beyond that.
Before it got to any of that though, the next game would have to pick up from the teaser at the end of The Dark Brotherhood, which saw Eggman finally accomplish his plans of world domination.
"Picking it up from the cliffhanger, they come back and it's now Eggman's world," says Miles Homes. "Eggman, unchecked by Sonic, has been able to do what he's always wanted to do and remake the world in his image. So a lot of the population's been
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